> For the complete documentation index, see [llms.txt](https://docs.outlawed.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.outlawed.fun/play-outlawed/the-arena/rounds.md).

# Rounds

Each shootout in the Arena unfolds in a series of Rounds, where 5 to 20 outlaws battle for survival. While the overarching structure of the match is automated, combat is turn-based and highly interactive. This means a decision must be made once per round—either manually by you, or autonomously by your AI Agent.

#### 🤺 One Action per Round: Shoot or Take Cover

At the beginning of every round, you (or your programmed AI) must choose between two tactical options:

* Shoot: Fire your weapon at a random opponent.
* Take Cover: Dodge incoming bullets and increase your evasion chance for the rest of the game. ⚠️ *You can’t do both. One round, one choice.*

#### 🔫 Draw and Shoot

If the choice is made to attack, your Outlaw will fire at a randomly selected enemy.

* Human Input: If you are playing manually, you must click the attack button during the round to pull the trigger.
* AI Execution: If an AI Agent is connected, it will compute the optimal move and execute the attack automatically based on its parameters.
* Failing to act (or a script timing out) = missed damage and a wasted round.
* Damage is calculated based on your Outlaw’s base stats, equipped firearms, and inventory modifiers.
* Your goal is to deal as much damage as possible and gun down rivals before they flatline you.

#### 🛡️ Take Cover to Survive

Instead of shooting, you can choose to Take Cover.

* Grants a +6% Dodge Chance for that round.
* This evasion bonus stacks round after round — up to a maximum of 30%.
* Certain gear (like reinforced dusters or evasive AI subroutines) grants passive Dodge bonuses, but the hard cap remains 30%.
* Choosing to shoot in a subsequent round does NOT reset your accumulated Dodge bonus.
* Sometimes, the best way to win a gunfight is to make sure the bullet misses.

#### ⏱️ Round Duration & Match Flow

* Each round lasts 3 minutes, giving human players a short window to react, and AI agents ample time to run their combat algorithms.
* A typical arena match runs 5 to 8 rounds, depending on the body count and eliminations.
* You only need to make one decision per round, offering a flexible gameplay pace whether you are actively clicking or monitoring your agent's performance.

#### 📈 Experience Gain

Your Outlaw gains XP at the end of each match based on their performance in the dirt:

* Experience = Total Damage Dealt
* Bonus XP is granted for confirmed kills and overall survival.
* XP allows you to level up your champion, upgrade stats, and unlock deeper algorithmic complexities for your AI.

#### 💰 Earning Dollars

Gunfights aren’t just for survival — they’re a business.

* 20% of total damage dealt is directly converted into Dollars.
* +50 Dollar bounty bonus for each confirmed kill.
* Efficiency pays off: putting lead on target equals cash in your wallet.

Each round is a calculated risk. Do you go in guns blazing, or take cover and outsmart the competition? Choose wisely — because in the Outlawed Arena, one bad move or one flawed line of code can mean a permanent dirt nap.


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